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| LATEST Magic ARTICLE |
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Shadowy Outlines: Doran Rock
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It is time to illuminate the murky gloom of the new Standard format. Unfortunately, Regionals is right around the corner, and the duality of Lorwyn block casts a wider pall than normal.
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| LATEST WoW TCG ARTICLE |
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Mistakes You Shouldn’t Be Making
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One of your main goals as a TCG player should be minimizing the mistakes you make. The winner of a World of Warcraft game is very often determined by who makes fewer mistakes.
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| LATEST YGO ARTICLE |
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Realizing the Conceptual
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These cards make the deck functional to a degree that no other deck in the game has yet accomplished; rather than making an attempt to gain raw card advantage they allow simple, straightforward improvement of your hand.
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| LATEST DREAMBLADE ARTICLE |
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The Ultimate Beginners Guide to Dreamblade
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Dreamblade takes the “movement and positioning” factor that makes chess so interesting, and adds in a degree of variation and randomness found in other more “modern” games....
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| LATEST VS ARTICLE |
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Jank Corner: Nobody Does It Like Annalee
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Before the Human Torch became a legend, there was a very janky deck that used a similar principle. This original silver age deck was jank for many reasons – most notably, the fact that it ran four teams and jank cards.
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| LATEST SPOILS ARTICLE |
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GG.dec
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In this week's instalment of Canadien Bacon, we are going to continue talking about “Rogue Decks” of 1st Edition. We're switching gears and playing the aggro game.
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| LATEST Naruto ARTICLE |
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Naruto TCG - Complete Game Review
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When something gets as big and popular as the anime Naruto has, it's almost a given that it will eventually have a TCG made out of it.
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| LATEST Pokemon ARTICLE |
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Deckbuilding Revisited – Part One of Three
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It's time to update my Deckbuilding Articles with new examples and some clarifications from before. Today I'll cover selecting a strategy for your deck and building Stage 2 Evolution lines for your decks.
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| LATEST Heroclix ARTICLE |
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The More Things Change… Part 2
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This week we'll continue our look at the development of the game as we focus on Seth Johnson and crew for their contributions. The article will conclude with a look at the pros and cons of each designer.
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